Project Based Learning and STEAM in 6th Grade

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January 31, 2020

Students in several classes at Kings Glen are completing Project Based Learning about solving effects of Global warming, using skills in coding, problem-solving, presentation, creativity, writing, collaboration and so much more.  

One group wanted to attach a camera to a robot and have it snap images in certain time frames. Then using special image resolutions they wanted to represented heat/infrared pictures. They learned which wires and cameras needed to be attached first and how to configure computer to acknowledge it.  Then using basic Python code, wrote simple programs to accomplish the tasks they wanted.  They changed variables to test different styles of picture that would be returned to find the best option for their project.

Another group wanted to use a temperature sensor to light up different colors of lights based on the temperature of water (they are planning some ocean warming solutions.)  First, they needed to carefully wire the led lights with a breadboard. Then they tried different options of code to connect the sensor to the lights.  Finally, decisions were made about what temperature would trigger which color.  Warming up the gauge with their hands, they were able to test that the lights blinked red or green as the temperature changed.

Yet another student explained how she combined a micro-bit, CO2 sensor, batteries and some block code on her laptop to create a portable device that could measure the parts per million of CO2 in various rooms at school.  After recording the information, critical thinking played into conclusions drawn and next steps.

As various groups gained expertise in a skill, they supported others who needed to learn it too.